Skyrim: Home of the Nords Changelog

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build 21.01 [January 2021]
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General Notes:
     A number of assets and scripts have been deleted, modified, or replaced with Tamriel_Data resources since the previous release. Please see the Readme for instructions on how to update your save file.

Sky_Main:
     Added 111 new exterior cells and 140 new interior cells including Dragonstar East, Dragonstar West, Taurus Hall Legion Fort, Mairager, Bailcnoss, Merduibh, Angturiel, and numerous cells on the northern and eastern borders of the previous Sky_Main release
     Added 62 new quests
     Added a Mages Guild hall to Karthwasten, moved Selenya to Dragonstar
     Added new creatures to the Reach: Snowrays, iron toads, kobolds, deer, elk, squirrels
     Added missing dialogue
     Gave the ruined villages of the Reach named exterior cells
     Fixed guards having odd voice greetings
     More interior NPCs will now report your crimes as intended
     Replaced "Roasted"/"Cooked" variants of ingredients with their basic vanilla/TR equivalents
     Fixed repeatable reward bug in Bathmvall Barrow quest
     Fixed the doors in "Mirilstern, Fundamentum" going to reversed locations
     Fixed all Direnni Registers book scripts; they now shouldn't have any pickup/placement problems in vanilla and OpenMW; will now appear before starting the associated quest
     Fixed problems with Frinad's chest in KW FG
     Optimized mercenary Rismund's scripts and added separate global script to handle his return to Droopy Mare
     Fixed repeatable reward bug in Bathmvall Barrow quest
     Fixed potential problems in Kerlingoff Mine quest by adding workaround and more dialogue checks
     Fixed Corelyn's script (KW Thieves Guild)
     Assorted script fixes and optimizations
     Assorted asset optimizations
     Assorted dialogue fixes (grammar, spelling)

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build 20.01 [January 18, 2020]
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Sky_Main:
     Moved Jurid Fast-Travel out of Ebonheart's Skyrim Mission and onto the Ebonheart docks
     Added a new shipmaster to the Karthwasten docks who can take the player back to Ebonheart (removed the destination from Haldine)
     Added three exterior cells at the northern border of the current release area to complete a previously disconnected road leading to Dragonstar, the focus of our next release
     Added new voice lines that omit "outlander", "guar", "slave", etc. (vanilla lines still fire for vanilla NPCs)
     Fixed one of the Ruby Drake's doors
     Fixed two pieces of armor that didn't display correctly on the player
     Replaced the two minute bird sounds with smaller clips of random delay. They shouldn't persist into caves and other interiors anymore
     Fixed unusual script expression error in a local script on an activator in a barrow
     Fixed the 0-condition weapons, armors, and tools for sale in Karthwasten
     Adjusted the mercantile levels of the traders in Karthwasten
     Fixed the "Lost Sister" quest
     Revamped the Karthwasten Bazaar
     New NPC Deran in KW Fighters Guild sells equipment and provides repairs
     Lowered the stats of enemies in two KW Fighters Guild quests
     Changed the way some OnDeath checks were being handled in multiple quests
     Updated trolls to new Tamriel_Data cave troll model/sound
     Renamed Haimtir's "House of Gods" to "Great Hallowhall"
     Fixed the script that controls the Direnni doors in Mirilstern (should work in both vanilla and OpenMW)
     Two hidden doors in or around Karthwasten now require another form of activation... (doesn't currently work in OpenMW)
     Added many Reachman-specific dialogue entries to Karthwasten to help distinguish those NPCs
     Added more entries to the "little advice" and "little secret" topics, among others
     Added more Nord religious dialogue entries
     Added missing diseased greetings for Reachmen
     Replaced a Reachman witch with a new Hagraven creature, added another Hagraven somewhere else...
     Overhauled the greeting system to be more like vanilla (high chance of city greetings & low chance of generic fallbacks)
     Stopped some creatures from continuously walking into stable walls
     Some balance passes here and there for unique weapons and armor
     Laid the foundation for the Dragonstar release and the beginning of the Reach's main quest...

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build 19.03 [March 17, 2019]
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Sky_Main:
     Added more goods to many Karthgad and Karthwasten traders
     Moved some outdoor stands in Karthwasten to interior cells to improve FPS
     Added unique greetings for all traders in the Reach
     Added unique dialogue for a number of appropriate vanilla topics
     Added more "background" entries
     Added Rismund, a recruitable mercenary, to the Droopy Mare Tavern
     Added "price on your head" dialogue and mechanics for KW TG
     Added rank requirements to appropriate TG and FG quests to prompt the user to advance
     Added player reputation point rewards to 5 more quests
     Fixed unintended Thieves Guild "advancement" shortcut
     Changed Aladoer's book in the Thieves Guild quest to be more appropriate for his background
     Capturing Dovica (for her bounty) before joining the TG no longer creates a blocker
     The vault door in the Karthwasten Thieves Guild quest now disables properly
     Fixed NPC Uldar Ember-Seeker for her bounty quest
     Fixed Sogat Dur-Gada NPCs in their bounty quest
     Each Direnni Register will now appear as a separate "quest" in the journal
     Added two missing journal index 0 (Quest Name) entries for the quest Divided Loyalties
     Replaced nearly all to-be-deprecated books
     Replaced all Dunmer furniture statics used in Sky_Main
     Added blessing mechanics to NPC Unahon and shrine door in Haimtir, House of Gods
     Added creatures to Vorngond Cavern
     Made Haimtir NPC Aynoc a trader and trainer
     Made Haimtir NPCs Qa'darri and Dralen trainers
     Made Uramok Camp NPC Azob a trader
     Made some NPCs in Karthwasten, Hall of the Boar Snout Clan trainers
     Checked "illegal to sleep" for Haimtir exterior cell
     Removed placeholder Direnni books
     Added unique diseased greetings for Reachmen
     Fixed diseased greetings that fire for many SHOTN NPCs
     Fixed incorrect Alarm values for some NPCs
     Guards now have a Flee chance of 0 like every vanilla guard
     Fixed instances of NPCs having vanilla classes
     Updated a number of dialogue entries to filter correctly and/or by vanilla mechanics
     Removed unused objects
     Updated ownership of a number of objects
     Fixed some bleeding and floating objects
     Consolidated a number of unique leveled lists into Tamriel_Data equivalents
     Updated Reachman dialogue
     Fixed a number of typos in dialogue entries and topic names

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build 18.12 [December 24, 2018]
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Sky_Main:
     A part of the Reach, focused on the city of Karthwasten is now feature complete and out of beta.
     An incomplete part of the landmass in the previous release has been removed but will return completed in the Dragonstar release.
     More landmass has been added in the southeast part of the release area.

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build 17.05 [May 1, 2017]
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Sky_Main:
     A part of the Reach, focused on the city of Karthwasten is released as an unfinished beta, with very few quests.